rafial good job its a great game has it been updated recently
A downloadable game for Windows, macOS, and Linux
Charge Kid is a game where each jump is a puzzle, described by some players as some kind of child between Portal and Super Meat Boy. You have limited resources to make each jump, and finding out how to use them in order to make it is a puzzle. Experimentation, creativity, and some platforming precision will be necessary.
It started as a submission for gmtk2019 game jam, and you can play that first version here for free. The game has changed a lot since then!
What to expect:
- Challenging gameplay.
- Tight controls and fluid movement.
- Puzzles with multiple solutions.
Charge Kid is open source!
You can access the repo here. The game has the MIT license, and all its assets are under the CC-0 license. It was also made with the Godot engine. Feel free to read the code and tinker around with it!
Out on Steam!
The game is also out on Steam, with achievements and cloud saving support! You can buy the game there if you want to support us there as well!
Out on Nintendo Switch!
The game is on the Nintendo's e-shop too! We are very happy that the folks at Pineapple Works were able to port it. You can buy it there too!
|Platforms||Windows, macOS, Linux|
|Authors||Rafael Bordoni, Ayrton Sato|
|Tags||Difficult, Open Source, Pixel Art, Puzzle-Platformer|
|Code license||MIT License|
|Asset license||Creative Commons Zero v1.0 Universal|
|Average session||A few hours|
|Inputs||Keyboard, Gamepad (any)|
|Links||Steam, Source code|
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
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I would love to pick your brains on how you guys ported this on the Switch!
When the game launched on Steam last year, we made a couple of posts on Reddit to market the game, usually Godot, Linux and other FOSS related communities, or maybe some Brazillian communities as well. A guy from Pineapple Works contacted me there asking if we would like the game ported. They handled the porting process completely. As far as I know, you need contract with Nintendo, in which they send you a dev kit and their SDK and you're under NDA to not share it. They basically made their own Godot export template, and maintain a Godot branch as well. You can contact them if you want more information!
Hey! Amazing game, and super happy to see that as an Open Source project! I've just got to know that you will be on Nintendo Switch early this January 2021! Kudos on that!! I have wish-listed your game there ;)
Btw, do you plan to have "Godot Engine" splash screen on the Nintendo Switch version?
Hey, thank you for your kind words! It means a lot to us! So, about the splash screen, it isn't us, the original creators, who are doing the porting, it's the folks at Pineapple Works that worked on it. Judging by how they approached us wanting to get Godot games on the Switch and that they love the FOSS community, I really doubt they're gonna take it off.
That is really nice, Rafa! Would you mind if I bother you on Twitter DM? I'd like to chat a little bit about how you approach game dev in general and the publishing part as well. I am following you there now, so if you follow me we can communicate :D My handle: @raphaklaus
Btw, you are Brazilian too! :D